![]() ![]() but I have yet to hear anything that uses them *well* in a game context. Their soundfonts actually work well as a sampler, or for custom patches in a composition (especially if you get some of the EMU libraries available). then snicker at every add Creative writes about their DLS/soundfont stuff. If you want serious MIDI for your games, go get a card that have a waveblaster daughtercard connector and buy a DB50XG or a Roland Sound Canvas. UltraProteus, Proteus2 and my Kawai K5000W workstation. leaning over I can look at my 3 EMU rack mounted modules and mixer. The daughtercard just rocks for playing stock MIDI '.' To let you know my criteria. ![]() My Yamaha DB50XG daughtercard still beats any DLS font or soundfont I've tried on my TB Santa Cruz or on my Awe32 with 8mb for playing MIDI files or video games. If you want good gaming MIDI, Creative sucks *ss. Hell, I didn't even realize it until now, but it states '64 hardware + unlimited software' voices. I bought a TB Santa Cruz and am very impressed with it. ![]() I can't speak for this card (don't own it), but Turtle Beach has a good reputation in the audio world. Now the gaming cards keep uping the numbers to impress consumers. 32 note polyphony (voices) was the standard on pro gear for many years. ![]() This specification means the card can play 384 simultaneous sounds (or musical notes). How many of you guys whom complain about 384 or 512 voice MIDI _EVER_ use them? The quality of the patch is much more important than the quantity of the polyphony. ![]()
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